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Alice Hattrick
Alice Hattrick is a writer and producer based in London. Their book on unexplained illness, intimacy and mother-daughter relationships, titled Ill Feelings, will be published by Fitzcarraldo Editions in 2021.


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Ill Feelings

Feature

Issue No. 19

Alice Hattrick

Feature

Issue No. 19

My mother recently found some loose diary pages I wrote in my first year of boarding school, aged eleven, whilst she was clearing out...

Art

February 2016

'Look at me, I said to the glass in a whisper, a breath.'

Alice Hattrick

Art

February 2016

Listen to her. She is telling you about her adolescence. She is telling you about one particular ‘bender’ that...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

August 2014

Alice Hattrick

Contributor

August 2014

Alice Hattrick is a writer and producer based in London. Their book on unexplained illness, intimacy and mother-daughter relationships,...

(holes)

Art

July 2014

Alice Hattrick

Kristina Buch

Art

July 2014

There are many ways to make sense of the world, through language, speech and text, but also the senses and their extensions. In his...

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feature

January 2011

Futures Past: Monumental Memorials of Modern Berlin

Leila Peacock

feature

January 2011

Cities display a worship of history in the monuments and memorials that they choose to erect, through which the...

Interview

December 2011

Interview with David Graeber

Ellen Evans & Jon Moses

Interview

December 2011

Six months ago, while preparing to interview David Graeber, I decided to conduct some brief internet research on the...

Interview

Issue No. 3

Interview with Elmgreen & Dragset

Ben Hunter

Nicholas Shorvon

Interview

Issue No. 3

Michael Elmgreen and Ingar Dragset are among the most innovative, subversive and wickedly funny contemporary artists at work, or...

 

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