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Rosanna Mclaughlin
Rosanna Mclaughlin is an editor at The White Review.

Articles Available Online


The Pious and the Pommery

Essay

Issue No. 18

Rosanna Mclaughlin

Essay

Issue No. 18

I.   Where is the champagne? On second thoughts this is not entirely the right question. The champagne is in the ice trough, on...

Essay

April 2019

Ariana and the Lesbian Narcissus

Rosanna Mclaughlin

Essay

April 2019

‘Avoid me not!’ ‘Avoid me not!’                                   Narcissus   Let me describe a GIF I’ve been watching. A lot....

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

July 2016

Rosanna Mclaughlin

Contributor

July 2016

Rosanna Mclaughlin is an editor at The White Review.

Ten Years at Garage Moscow

Art Review

November 2018

Rosanna Mclaughlin

Art Review

November 2018

When I arrive in Moscow, I am picked up from the airport by Roman, a patriotic taxi driver sent to collect me courtesy of...
Becoming Alice Neel

Art

August 2017

Rosanna Mclaughlin

Art

August 2017

From the first time I saw Alice Neel’s portraits, I wanted to see the world as she did. Neel was the Matisse of the...

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Art

November 2016

The Green Ray

Agnieszka Gratza

Art

November 2016

I guess it must be the flag of my disposition, out of hopeful green stuff woven. Walt Whitman, Leaves...

Interview

February 2015

Interview with Nicholas Mosley

Alex Kovacs

Interview

February 2015

Nicholas Mosley’s reputation as a writer has often been obscured by the extraordinary nature of his family background. Born...

fiction

January 2016

Forgetting: Chang'e Descends to Earth, or Chang'e Escapes to the Moon

Li Er

TR. Annelise Finegan Wasmoen

fiction

January 2016

Source Material   Her story is widely known. At first she stayed in heaven, then she followed a man...

 

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