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Scott Esposito

Scott Esposito is the co-author of The End of Oulipo? (with Lauren Elkin; Zero Books, 2013). His writing has appeared recently in Music & Literature, Drunken Boat, and The Point. His criticism appears frequently in the Times Literary Supplement, the San Francisco Chronicle, and The Washington Post.



Articles Available Online


The Last Redoubt

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November 2014

Scott Esposito

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November 2014

As they say of politics, I have found essay-writing to be the art of the possible. Certain work can only be done in those...

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February 2014

Another Way of Thinking

Scott Esposito

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February 2014

I. There is no substitute for that moment when a book places into our mind thoughts we recognise as our...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

August 2014

Scott Esposito

Contributor

August 2014

Scott Esposito is the co-author of The End of Oulipo? (with Lauren Elkin; Zero Books, 2013). His writing has...

Negation: A Response to Lars Iyer's 'Nude in Your Hot Tub'

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September 2012

Scott Esposito

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September 2012

I do not know whether I have anything to say, I know that I am saying nothing; I do not know if what I...
Art's Fading Sway: Russian Ark by Aleksandr Sokurov

Art

May 2012

Scott Esposito

Art

May 2012

I have often fallen asleep in small theatres. It is an embarrassing thing to have happen during one-man shows, and I am certain that...

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Interview

February 2015

Interview with Eddie Peake

Lily Le Brun

Interview

February 2015

Like many people, I had seen Eddie Peake’s penis long before I met the artist himself. For several years...

poetry

February 2012

Sunday

Rachael Allen

poetry

February 2012

Supermarket Warehouse This is the ornate layer: in the supermarket warehouse, boxed children’s gardens rocking on a fork-lift truck,...

Interview

December 2013

Interview with Tess Jaray

Lily Le Brun

Interview

December 2013

In the light-filled rooms of The Piper Gallery is a painting show that features no paint. Brought together by...

 

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